(;SZ[19]EV[China 2003 National Go Team Level B round 3]DT[2003-04-03]KM[7.5]PB[Rui Naiwei]BR[9p]PW[Cho Hunhyun]WR[9p]PC[Shanghai, China]RE[W+R]C[Commentary:Qian Yuping 9p, Source:Weiqi Journal Translation:GoGameWorld.];B[pd]C[As everyone knows, Cho Hunhyun 9p and Rui Naiwei 9p represent the current male and female highest level in the world Go arena, both players belong to style of strength and fight.];W[dp]C[Long time ago, Ms. Rui and Yang Hui, these two female players, practiced together with me in Shanghai Sports Center, so I am relatively familiar with Ms. Rui. At that time, I'm a 1-kyu student, and they two are only about 8-9 kyu, I used to give both 2-stone handicap. Ms. Rui is introverted by nature, she doesn't have the women player's common characteristic of "entangling to the end". When playing with her, you need to be patient and prepare for a prolonged war.];B[qp]C[Cho Hunhyun is one of Korean "Top Four Wang", his skill is relatively comprehensive and belongs to the style of strength and fight, Cho 9p not only plays Go games well, he is also a person of excellent character. Although he is in a very high position, but Cho 9p is always easy of approach. Now let's see one game between these two players in the 2003 Chinese National Go Team tournament, in this game, both sides don't want to give way, the game is very intense and brilliant!] (;W[oq]LB[dd:a][qj:b][ql:c][qf:d][nd:e][lc:f]C[After the small-point of B3, White directly approaches the corner with W4, this is Cho 9p's favorite play. The usual play is, after White takes the empty corner at 'a', Black will protect the corner at 4, then W 'b', B 'c', W 'd', B 'e' and White will check at 'f' (see var a).];B[dd];W[ql];B[po];W[qi]C[W6 and W8 are good moves to open up the situation.];B[fq];W[cn] ;B[lq];W[qf] (;B[np]LB[nc:a][oo:b][on:c][no:d][nn:e][mn:f][mo:g]C[The knight-sealing move of B13 seems ordinary, but this move is Black's losing move, the usual play is for Black to answer at 'a', if White plays at 'b', then the hane of B 'c' is a good move, after White extends to 'd', Black can continue to press at 'e', W 'f' and B 'g', I think this result is better than the real game (see var a).];W[nc];B[pf];W[pg];B[qe];W[of];B[pe] ;W[rf] (;B[qg]LB[og:a][ng:b][oh:c][ne:d][ph:e][rg:f][ni:g]C[The cut of B21 is a clever play. If Black cuts at 'a', then W 'b', B 'c', W 'd', B 21, W 'e', B 'f' and W 'g', Black can not be satisfied (see var a).];W[rg];B[og];W[ph];B[nf];W[md]C[After the small diagonal of W26, Black seems a little painful.] ;B[oc]LB[oe:a]C[The hit of B27 is a good move, it is better than taking at 'a' directly.];W[ob];B[pb];W[od]C[However, after White hanes and ataris with W28 and W30, Black's shape is not fluent.];B[oe];W[pc];B[qc];W[ic];B[gc]LB[cf:a][cd:b][ci:c]C[After Black protects the corner with the big knight's move, White enters the corner at 3-3 and White is too greedy, the proper move is to approach the corner at 'a', if Black stands at 'b', then White can make the two-space extension at 'c', White is a little favorable on the whole board.] ;W[cc];B[cd];W[dc];B[ed];W[eb] (;B[id]LB[fb:a][ec:b][fc:c][bd:d][be:e][bc:f][kc:g][jd:h][kd:i][ke:j][je:k]C[B41: Black can also make the diagonal bump at 'a', followed by W 'b', B 'c', W 'd', B 'e' and W 'f', next Black can invade at 'g', then B 'i', W 'j' and B 'k', this way Black's play would be more powerful (see var a).];W[jd];B[hc] ;W[ie];B[hd];W[bd];B[be];W[bc]LB[ib:a]C[The hane and connection of W46 and W48 can also be considered to stand at 'a', it may be better.];B[jc]C[The atari of B49 is very big, White seems a little thin.];W[qb]C[As far as the first fifty moves are concerned, as I said earlier, both players have a special fondness for fights.];B[oc];W[kc];B[ib];W[pc] ;B[do];W[co];B[oc];W[op];B[nd]LB[oo:a][pc:b][pa:c]C[B59: Black can also block at 'a', if next White takes the ko at 'b', Black can stand at 'c'.];W[oo];B[pm];W[pl];B[om];W[mo] ;B[lo] (;W[mp]LB[ln:a][no:b][nn:c][mq:d][nq:e][nr:f][or:g][lr:h][pr:i][hq:j]C[W66: White can also consider to hane at 'a', it is probably better than the real game, then B 'b', W 66, B 'c', W 'd', B 'e', W 'f', B 'g', W 'h', B 'i' and W 'j', this would easily lead to a chaotic fight (see var a).];B[lp];W[mn];B[ln] ;W[lm];B[km];W[kl]C[The double hane of W70 and W72 reflects Cho 9p's typical Korean style of strength and fight.];B[mm];W[ll];B[ml];W[qr];B[nr];W[nq];B[or];W[pr];B[mq];W[rq]C[From 79 to 92, Black takes advantage with sente.] ;B[mk];W[jm];B[kj];W[gp]C[The shoulder hit of W86 is a good move.];B[dq];W[eo]LB[ep:a][fp:b][fo:c][eq:d][go:e]C[W88: White can also extend to 'a', followed by B 'b', W 'c', B 'd' and W 'e'. ];B[gq];W[ip] ;B[ir];W[jo];B[hq];W[hj];B[dj];W[cf];B[je];W[jf];B[kd];W[ke]C[Through 100, let's make a positional judgement, Black is slightly leading in territory.];B[le];W[jd];B[ld] ;W[pa]LB[nb:a]C[If next Black ataris at 'a', then White will take and initiate a ko fight, Black is a little favorable.];B[pc];W[dh];B[ei];W[fg];B[gi];W[hi];B[gh];W[ge];B[gg];W[gf] (;B[ig]LB[ef:a][eg:b][df:c][dg:d][ce:e]C[The jump of B115 is the losing move, the jump at 'a' would make the right shape, followed by W 'b', B 'c', W 'd' and B 'e', this way the game would be far from over (see var a).];W[fc];B[fd];W[gd];B[ff]LB[ef:a]C[The cut of B119 is not good either, Black still should jump to 'a', this game would be more complicated.];W[fe];B[ef] ;W[ee];B[he];W[de]C[After White connects back with W124, the five black stones in the upper left corner are killed by White in sente, now White is already leading in territory, Black's situation is not good.];B[hf];W[ji];B[cq];W[lk]C[The push of W128 is severe.];B[mj]LB[lj:a]C[B129: Black has no choice but to draw back, if Black blocks at 'a', then White would cut at 129, Black would be no good.];W[lj];B[pj];W[oi] ;B[qj]LB[oj:a]C[The block of B133 is unreasonable, it would be better if Black simple connects back at 'a'.];W[oj];B[ol];W[ok];B[on];W[pq];B[qm];W[rm];B[rn];W[rl];B[ki];W[li] ;B[kh];W[ro];B[qn];W[rp];B[lh];W[mi];B[qo]C[B151: Black is painful to make life with only two eyes.];W[ci];B[cj];W[rb]C[The extension of W154 is the last big point of the game, after this move, Black has established his superiority.];B[rc];W[sb] (;B[nb]LB[re:a][mb:b][lc:c][mc:d][na:e][oa:f][ma:g][lb:h]C[B157: Black has no other alternative, if Black wants to kill White by blocking at 'a', then W 'b', B 'c', W 'd', B 'e', W 'f', B 'g' and W 'h', this would be good for White (see var a).];W[sc];B[gl];W[il];B[bg]C[B161 is a tesuji.] (;W[ce]LB[bi:a][df:b][cg:c][ec:d][dg:e][eh:f][fh:g][eg:h][di:i][ch:j][bj:k]C[W162 is a steady move, if White wants to capture B161 and blocks at 'a', then Black may atari at 'b', followed by W 162, B 'c', W 'd', B 'e', W 'f', B 'g', W 'h', B 'i', W 'j' and B 'k', White instead would get killed, this is out of the question for White (see var a).];B[bi];W[cl] ;B[el];W[bp]LB[bq:a]C[With the exchange W166 for B 'a', Black takes about 1.5 points advantage with sente.];B[bq];W[ch];B[bk];W[bh];B[dn]C[The extension of B171 is very powerful, reflecting the common fight-oriented style of female players.];W[cp]LB[dm:a]C[W172: White elects to connect, Cho 9p appears very experienced, if White ataris at 'a', the situation would be more complicated, this is not appropriate to White who is favorable in the game.];B[en] ;W[fp];B[hp];W[fn];B[go];W[fo];B[fm];W[gn];B[ho];W[hn];B[ik]C[The attachment of B183 is very ferocious, the last several moves seem not to be consistent with a female player, and let people wondering whether Black is a male player!];W[jk];B[eq];W[ep] ;B[hl];W[jj]LB[kn:a]C[White elects to connect with W188, showing Cho 9p's tenacious nature, if White takes simply at 'a', White can also win the game with a slight margin.];B[im];W[in];B[jl];W[kn];B[kk]C[Through the cut of B193, it leads to a ko fight, the game becomes chaotic.];W[il];B[re];W[se];B[jl] ;W[no];B[nn];W[il];B[sf];W[sd];B[jl];W[nl];B[nk];W[il];B[rh];W[qh];B[jl];W[nj] ;B[nm];W[il];B[sg];W[sh];B[jl];W[jr];B[jq];W[il];B[cg];W[dg];B[jl];W[iq]LB[jp:a]C[After White cuts with W222, now Black should answer the ko threat at the bottom, in the game after the atari of W 'a', White has ruined Black's territory, Black has clearly failed.] ;B[il];W[jp];B[kr]LB[js:a][kq:b][hr:c][hs:d][is:e]C[B225, Black can also atari at 'a', but after W 225, B 'b', W 'c', B 'd' and W 'e', because White has slightly more ko threats on the board, Black is also not good.];W[js];B[kq];W[hr];B[ks];W[is] ;B[ms]C[B231: Black has to make life painfully, Black's situation has deteriorated.];W[mg]C[When White strikes with W232, if Black gives way, then Black would lose the game.];B[mh]C[Black pushes and cuts with B233, this just fits White's plan.];W[nh];B[ng];W[lf];B[je];W[gr]LB[es:a][ds:b][fs:c][er:d][cr:e][br:f][aq:g][ar:h][bs:i]C[Black has to answer, otherwise after W 'a', B 'b', W 'c', B 'd', W 'e', B 'f', W 'g', B 'h', W 'i', Black's corner would get killed, Black would also inflict a big defeat (see var a).] (;B[fr];W[jd];B[mf];W[me];B[je];W[os]C[W244 is a ko threat, this move is also worth 3 points in sente. ];B[lr];W[jd];B[lc];W[mc];B[lb];W[mb];B[oa] ;W[kb];B[je];W[ps];B[ns];W[jd];B[oh]LB[ni:a]C[When Black plays the ko threat of B257, White can also connect at 'a', Black's ko threats are still inadequate.];W[la];B[ni];W[pi];B[km];W[bl]C[After White blocks with W262, the territorial difference between both sides is about 20 points, it is not possible for Black to redeem her defeat.] ;B[bf];W[df];B[jn];W[io];B[gs];W[ai];B[aj];W[bj];B[ld];W[jg];B[bi];W[aq];B[ar]C[W274 is a ko threat, Black has no choice but to block with B275.] ;W[bj];B[kg];W[lc];B[bi];W[ap]C[After White connects with W280, if Black wants to kill White, at most it would lead to a double ko, White can live unconditionally, White wins by resignation.]) (;B[kf]C[If Black doesn't answer the ko threat ...];W[es];B[ds];W[fs];B[er];W[cr];B[br];W[aq];B[ar];W[bs]C[Black's corner would die.])) (;W[bi]C[If White blocks here ...];B[df];W[ce];B[cg];W[ec];B[dg];W[eh];B[fh];W[eg];B[di];W[ch];B[bj]C[White's seven stones would get killed.] )) (;B[re]C[If Black tries to kill White ...];W[mb];B[lc];W[mc];B[na];W[oa];B[ma];W[lb]C[White could extend here and the result would no good for Black.])) (;B[ef]C[Black should play here.];W[eg];B[df];W[dg];B[ce]C[The game would be still up in the air.])) (;W[ln]C[White can also play the hane move.];B[no];W[mp];B[nn];W[mq];B[nq];W[nr];B[or];W[lr];B[pr];W[hq]C[This would lead to a complicated fight.])) (;B[fb]C[Black can also play here.];W[ec];B[fc];W[bd];B[be];W[bc];B[kc];W[jd];B[kd];W[ke];B[je]C[Black could cut here.])) (;B[og]C[If Black cuts here ...];W[ng];B[oh];W[ne];B[qg];W[ph];B[rg];W[ni]C[This variation is favorable to White.])) (;B[nc]C[Black normally would answer here.];W[oo];B[on];W[no];B[nn];W[mn];B[mo]C[This variation is better than the real game.])) (;W[dd]C[White can also take the empty corner.];B[oq];W[qj];B[ql];W[qf];B[nd];W[lc]C[This is the common variation.]))